Wingfox – Stylized 2D Toon Shader in Blender with Pierre Schiller

Wingfox – Stylized 2D Toon Shader in Blender with Pierre Schiller

Wingfox – Stylized 2D Toon Shader in Blender with Pierre Schiller

The course will focus on learning the principles to create a stylized 2D look with 3D models and materials to be displayed in Blender’s EEVEE real-time viewport referencing the Guilty Gear workflows to develop a character.

Using the techniques in this training course, you’ll be able to examine and develop your own custom 2d shaders to stylize the “Anime look” for your 3d animations. Whether is a Yugioh Style shader or Mushoku Tensei character, you can animate and stylize your characters inside Blender.

Wingfox – Stylized 2D Toon Shader in Blender with Pierre Schiller | Homepage




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