FXPHD – UNR208 – Unreal Engine Bootcamp – Part 2

FXPHD - UNR208 - Unreal Engine Bootcamp - Part 2

FXPHD – UNR208 – Unreal Engine Bootcamp – Part 2

يقدم Unreal Engine Bootcamp ، الجزء 2 مقدمة واسعة ومفصلة لاستخدام Unreal Engine لإنشاء مشاهد سينمائية ضوئية للسينمائيين. إنه مصمم خصيصًا لفناني VFX الراغبين في اتخاذ خطواتهم الأولى في Unreal Engine وتطبيق معرفتهم على محرك ألعاب حقيقي متقدم. إنها متابعة Unreal Engine Bootcamp ، الجزء 2 الذي تم إصداره مسبقًا

Unreal Engine Bootcamp, Part 2 gives a broad and detailed introduction to using Unreal Engine to create cinematic photoreal scenes for cinematics. It is especially tailored for VFX artists wanting to take their first steps in Unreal Engine and apply their knowledge to an advanced realtime game engine. It is the followup to Unreal Engine Bootcamp, Part 2 which was previously released

The course will cover a breadth of software including Autodesk Maya, Substance Painter, World Creator, Metahuman Creator and the water plugin system for Unreal Engine.

Liam Whitehouse is an Australian based Senior VFX artist, who has been in the 3D industry since 2003. He has worked on various projects over the past 18 years including most recently the photorealistic canyon environments for The Falcon and the Winter Soldier on Disney Plus, and the hollow earth environments for Godzilla vs Kong, as well as VFX work on other upcoming high profile feature films and episodic series.

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