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Voxyde VFX – Magical Energy Beam – Houdini & Nuke VFX Course

Voxyde VFX - Magical Energy Beam - Houdini & Nuke VFX Course

Voxyde VFX – Magical Energy Beam – Houdini & Nuke VFX Course

مرحبًا بك في دورة هوديني الجديدة: شعاع الطاقة السحري
في هذه الدورة، سنقوم بإنشاء لقطة المؤثرات البصرية هذه بالكامل من البداية إلى النهاية باستخدام Houdini وNuke وRedshift!

All the efforts are done by of the friends.

http://voxyde.gumroad.com/l/pndia

Welcome to a new Houdini Course: Magical Energy Beam
In this course we are going to create this entire VFX shot from start to finish with Houdini, Nuke & Redshift!

مسودة تلقائية
Voxyde VFX - Magical Energy Beam - Houdini & Nuke VFX Course 6

Volumetric Clouds
We’re going to start in Houdini by creating the clouds using geometry as a base, and then we will use Volume VOPs to remove density, twist and deform our volumes to animate the clouds.
Voxyde VFX – Magical Energy Beam – Houdini & Nuke VFX Course


Particle Shockwave
For the shockwave effect we’re going to create a pyro simulation and use the velocity to drive our particles.
For the particles, we’re going to look into different ways to modify the velocity advection to create a more unique and magical look.
I’m also going to show you some quick and easy ways to create more interesting colors with a lot of detail.

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Voxyde VFX – Magical Energy Beam – Houdini & Nuke VFX Course

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Voxyde VFX - Magical Energy Beam - Houdini & Nuke VFX Course 7


Volumetric Fog
For the fog we’re going to create custom noise patterns that we can layer together to get a more realistic result.
Here we’ll also go over the best way to optimize our render by splitting the fog into separate parts.

Beam FX
Finally we will create the energy beam with some simple volume manipulation.

Terrain Creation
As a bonus I also cover the creation of the terrain inside Houdini and Substance Painter.

Rendering – Redshift
In the rendering section we will separate all of our components in separate layers.
We’re going to create individual light setups for everything, set-up all the materials render passes, and render everything using Redshift.

Nuke
In nuke we will bring all of our renders and start putting everything together.
We will separate the AOVs for each layer so we can have complete control over the final output.
We’re going to cover various topics such as using expressions to automate animations, creating and adding 3d elements to our shot, and a bunch of general tips and tricks you can use in any project.Voxyde VFX – Magical Energy Beam – Houdini & Nuke VFX Course

Chapters List:
01 overview.mp4
02 clouds geo.mp4
03 clouds volume.mp4
04 volume deform subtract.mp4
05 volume deform push.mp4
06 volume deform twist.mp4
07 clouds finish.mp4


08 Shockwave Source Velocity Field.mp4
09 Shockwave Pyro Solver.mp4
10 Shockwave Particles Base.mp4
11 Shockwave Particles Refine.mp4
12 Shockwave Particle Color.mp4
13 Shockwave Follow Clouds.mp4
14 Shockwave Retime Fade Out.mp4
15 Fog Back.mp4
16 Fog Front.mp4
17 Beam Volume.mp4


18 BONUS Mountain Heightfield Setup.mp4
19 Download Renders.mp4
20 Cloud Render Setup.mp4
21 CLouds Lighting Setup.mp4
22 Mountain Render Setup.mp4
23 Mountain Custom AOVs.mp4
24 Shockwave Render.mp4


25 Fog Render.mp4
26 Beam Render.mp4
27 Sky Setup.mp4
28 Clouds Base.mp4
29 Clouds Refine.mp4
30 Lightning Keyframes.mp4
31 Lightning Offset Expression.mp4
32 Shockwave Comp.mp4
33 Mountain Comp.mp4
34 Fog Comp.mp4
35 Beam and Final Touches.mp4
36 Course Finish.mp4

Voxyde VFX – Magical Energy Beam – Houdini & Nuke VFX Course | Homepage



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