Polygon Cruncher.14.50-iTooHelper
The optimization studio for your 3D contents
Polygon Cruncher is a 3D simplification software that takes place inside your 3D pipeline. Whether your activities are related to architecture, video games, CAD, 3D printing, or history (3D scan), Polygon Cruncher provides solutions for simplifying your 3D assets.
is available in different versions, depending on your specific needs:
Plugin integrated into 3DS Max, Maya, Lightwave or in a bundle with3DBrowser for greater productivity
Command Line version to automate simplification of your 3D meshes with MagicCruncher, on a web server for example.
Standalone version, combining optimization and normal baking in a single tool. It supports a wide range for 3D standard formats (FBX, GLTF, STL, Modo, Cinema4D, Sketchup, Blender…), making it usable in a Revit, ArchiCAD, Modo or Cinema 4D context, for example.
SDK version for a closer integration to your specific tools.
The reference tool for polygonal simplification
application uses an exceptional algorithm developed since 15 years, which gives incomparable results, really better than what you can get with the default optimizer provided with Blender, Autodesk 3DS Max, Autodesk Maya or Lightwave.
Polygon Cruncher simplifies huge 3D meshes from several millions of polygons up to 100 million, on a powerful configuration and this at incredible speed.
Polygon Cruncher provides high simplification results, through an intuitive interaction. It has been chosen by major 3D companies: Autodesk, Anark, Nitendo, Ubisoft, Activision, Epic Games, Airbus, Boeing, Sega, Sony, 3DO…
Polygon Cruncher.14.50-iTooHelper | Homepage
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