Artstation – Fundamentals of Vegetation in Video Games
If you have always wanted to learn about vegetation but didn’t know where to start, this course is for you! Entirely oriented to beginners, learn all the tips and tricks to know before starting your vegetation journey.
Please note that this course is focused on beginners in vegetation creation and is purely theoretical. This means that no model creation is performed during this course. You don’t need to buy this course if you already have an “Unreal Complete Scene” course.
What I will learn?
- Best tools to use and where to find the best vegetation resources
- All the tree creation steps for a Populus tree (structure, 3d branches as textures, full branch creation with plans)
- A few breakdown examples for multiple trees & ground vegetation (pine and palm + bush, ferns, grass, plants & flowers)
- How important shaders are
- Different wind types
- How to optimize your foliage in engine (UE5)
What I will get?
- ~3h30 of breakdown video
- 1080/30fps resolution
Software Used:
- Speedtree 9.5.2
- Unreal Engine 5.3.2
- 3ds Max 2023
Artstation – Fundamentals of Vegetation in Video Games | Homepage
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