Udemy – Unreal Engine Blueprint Automation
تُعد دورة Unreal Engine Blueprint Automation دليلاً احترافياً للمطورين الراغبين في تسريع سير العمل داخل المحرك عبر أتمتة المهام المتكررة باستخدام أدوات البرمجة المرئية (Blueprints). تركز الدورة على تعليمك كيفية بناء أدوات مخصصة (Editor Utilities) تتيح لك إدارة الأصول (Assets)، وتنظيم المشاهد، وتعديل خصائص مئات العناصر في ثوانٍ معدودة، مما يقلل من الجهد اليدوي ويحد من الأخطاء البشرية أثناء تطوير الألعاب الكبيرة أو المشاريع المعمارية.
من الناحية التقنية، ستتعلم كيفية تسخير قوة Editor Utility Blueprints وPython داخل بيئة Unreal Engine لإنشاء نوافذ تحكم مخصصة وقوائم ذكية تتفاعل مع محتوى المشروع. تغطي الدورة مهارات متقدمة مثل أتمتة عمليات الريندر، وإعادة تسمية الملفات بشكل جماعي، وتوليد البيئات تلقائياً، مما يجعلها خياراً مثالياً لمن يتطلعون للانتقال من مجرد مطوري ألعاب إلى مصممي أدوات (Tools Developers) قادرين على رفع كفاءة الإنتاج في استوديوهات الألعاب الاحترافية لعام 2026.
Udemy – Unreal Engine Blueprint Automation
This is a zero to hero Blueprints course for automation and tool creation.
Following well received Unreal Engine 5 Python Automation Course, this course brings automation and tool creation with Blueprints to everyone who wants to start making tools quickly and without any code.
The course begins with introduction to Blueprint editor. While it requires being familiar with Unreal Engine, it’s made to suit both beginners and experienced developers.
In first chapters of the course, we will focus on batch operations. We will mass process assets and actors using Scripted Actions.
We will dive both into Asset Action Utilities and Actor Action Utilities.
Those will let you batch rename assets, fix texture compression settings, modify editor properties, remove unused assets, work with metadata tags and more.
It should be enough to make you familiar with this kind of Blueprints.
Then we will take it to the next level and start creating tools with custom UI.
We will explore UMG widget editor, design our own Utility Widgets, create custom list view and then use it in Lights Manager tool.
Tutorials in this course are not just ‘do what I do’ videos. I’ve put effort into making sure that you know why I do certain things and even though there may be some simplifications at the beginning, there are separate videos made to fill the gaps. Expect explanations on Tick function performance, what are Interfaces, or when to use Cast node and when to use Is A node instead.
100% of the course content was recorded on Unreal Engine 5.
Who this course is for:
- Intermediates or Professionals who are familiar with Unreal Engine and would like to automate their workflow.
- Technical Artists who want to start developing UE tools and need a quick start
https://www.udemy.com/course/unreal-engine-blueprint-automation/
Udemy – Unreal Engine Blueprint Automation
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