كورسات تعليمية

Artstation – Everything I learnt about Environment Art – Part 2 – Materials & Shaders

Artstation - Everything I learnt about Environment Art - Part 2 - Materials & Shaders
Artstation – Everything I learnt about Environment Art – Part 2 – Materials & Shaders

Artstation – Everything I learnt about Environment Art – Part 2 – Materials & Shaders

This is the second part of an all-encompassing tutorial for beginners and intermediate-level users. It covers different topics in Environment Art and is intended to share some of my lessons and advice I have learnt along the way. It is split into a chapter-based format. Version 2 includes chapters 3 and 4, available to purchase separately or as part of a reduced bundle.

Chapter 3 – Tiling Materials – Breakdown below – Total run time: 5h 17 mins

What is a tiling material – 5 mins
How to create tiling materials – 22 mins
How to approach tiling materials and variations – 4 mins
Practical examples

Reference gathering – 13 mins
Breaking down the reference – 13 mins
Soil height, base colour and roughness in Substance Designer – 2h 36 mins
Sculpted workflows (Sculpting leaf atlas, sculpting rock atlas, sculpting tiling rock base material – 1h 16 mins
Finishing the variation on the soil – 27 mins

Chapter 4 – Shaders – Breakdown below – Total run time: 4h

What is a Shader – 4 mins
How to create Shaders – 16 mins
Shader examples in an environment – 13 mins
Practical examples

Unreal Intro – 15 mins
Material Functions and Master/Uber Shader – 50 mins
Vertex Blend Shader – 40 mins
Material Layering – 38 mins
Landscape basics – 10 mins
Decal & Foliage Shaders – 27 mins
Adding Grunge and Extra Shader features – 24 mins
The tutorial chapters follow the same format. I start with an explanation and theory on a specific topic. The chapter covers the topic, terminology, why you approach things in a certain way, and the tools and workflows you would use. Each chapter concludes with live demonstrations of applying that theory in practice.

It will be framed around personal art, mainly using examples from my work and professional experience where relevant.

Software used will include, but not be limited to

Blender
Zbrush
Substance Painter/Designer
Unreal 5

You will also gain access to Pure Ref files, which include further tutorial breakdowns, links, and documentation to valuable resources and files. I plan to expand on this as I create more chapters for the tutorial.


Artstation – Everything I learnt about Environment Art – Part 2 – Materials & Shaders | Homepage


ADVANCED TEXTURING 2026

Environment Art: Part 2 – Materials & Shaders

انتقل ببيئاتك إلى مستوى الواقعية المطلقة. يركز هذا الجزء على بناء المظللات الذكية والخامات الاحترافية وتقنيات الـ Vertex Painting داخل محركات الألعاب.

👨‍🏫 Instructor: Sami V 🎬 Format: Full HD Video Course 📦 Files: Full Shader Projects Included 🗓️ Update: April 2026


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