Organic Real Time Texturing in Substance Painter Full Course: Iguana
This course is the full texturing process of this Iguana using Substance Painter (UDIM workflow)! This is a step by step demonstration. I showed the whole painting process, the recording is real time and no skipping!
Pease be aware that this is NOT a beginner course for Substance Painter. For most effective learning, you should have basic understanding of Substance Painter prior. The technical tools I used in this course are in general simple I would consider this course more artistic than technical.
You Will Learn:
– How to prepare geometry in Zbrush for baking high resolution details inside of Substance Painter
– How to bake high resolution sculpting detail to the low resolution mesh to get the best surface details in Substance Painter
– How to efficiently analyze your reference and use them to your advantage
– How to put down complex color variation for a complex subject such as this Iguana
– How to refine your textures, fixing mistakes and take your texture to the next level
– How to create subsurface material for an organic subject
Contents:
– 8 Hours of Narrated Videos
– Asset OBJ
– Substance Designer File
– Zbrush File
– Maya File
– Substance Painter File
– Texture Used
– 1080p Resolution
– Stream Video Directly
Software Used:
– Zbrush
– Substance Painter
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Organic Real Time Texturing in Substance Painter Full Course Iguana.part1.rar
Organic Real Time Texturing in Substance Painter Full Course Iguana.part2.rar
Organic Real Time Texturing in Substance Painter Full Course Iguana.part3.rar
Organic Real Time Texturing in Substance Painter Full Course Iguana.part4.rar
Organic Real Time Texturing in Substance Painter Full Course Iguana.part5.rar
Organic Real Time Texturing in Substance Painter Full Course Iguana.part6.rar
Organic Real Time Texturing in Substance Painter Full Course Iguana.part7.rar
Organic Real Time Texturing in Substance Painter Full Course: Iguana