Flipped Normals – Complete Guide to Creating Game-Ready Weapons in Blender & Substance Painter
Learn how a professional weapon artist works when creating high quality game-ready weapons. In this course you will learn from start to finish how to create a high quality game-ready weapon including everything from ref gathering, Creating High and Low Poly, UV Unwrapping, Baking/Texturing and Rendering.
BLENDER, SUBSTANCE PAINTER & MARMOSET TOOLBAG
This course will cover the entire process of creating gam-ready weapons which includes topics like:
- Project planning and gathering references.
- Creating the High Poly version of our weapon & sight
- Creating the Low Poly version of our weapon
- Creating optimized UV’s
- Baking our weapon
- Texturing our weapon
- Final rendering
The general takeaway of this course is that at the end, you will have the knowledge on how to create exactly what you see in the images, and you can apply this knowledge to almost any type of model/weapon.
37+ HOURS!
This course contains over 37+ hours of content – You can follow along with every single step – This course has been done in real-time with narration except for a few timelapses for repetitive tasks.
This course has been divided up into easy-to-understand chapters.
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Flipped Normals – Complete Guide to Creating Game-Ready Weapons in Blender & Substance Painter
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Flipped Normals – Complete Guide to Creating Game-Ready Weapons in Blender & Substance PainterFlipped Normals – Complete Guide to Creating Game-Ready Weapons in Blender & Substance PainterFlipped Normals – Complete Guide to Creating Game-Ready Weapons in Blender & Substance Painter
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