Domestika – Introduction to Autodesk Maya (Miguel Miranda)
تعلم النمذجة ثلاثية الأبعاد من البداية واتقن البرامج الأكثر استخدامًا في السينما والرسوم المتحركة والإعلان
https://href.li/?http://www.domestika.org/en/courses/659-introduction-to-autodesk-maya
Learn 3D modeling from scratch and master the most used software in cinema, animation and advertising
Contents
Course 1 – First Approach to Maya
U1: Welcome
U2: Introduction to Maya: Work Environment
U3: Browse the 3D environment. 3D cameras and objects
U4: Create the first 3D object. How to move and modify it
U5: Basic hardsurface
U6: Create 3D text. Polygon tool
U7: Layers and Selections
U8: Hypershade: materials
U9: Animation
U10: Practice: puzzle
Course 2 – Modeling a 3D Object
U1: Welcome
U2: Delete and delete: differences. Multicut and merge
U3: Modeling Toolkit: extrude, bevel, connect, quad Draw
U4: Modeling tools: smooth, bridge, append …
U5: Duplicate, combine and separate objects
U6: Soft selection
U7: Deformers
U8: Mesh and Edit Mesh menus
U9: Use MASH to create a necklace
U10: Practice: model sword
Course 3 – Modeling a Basic Character
U1: Welcome
U2: Scene cleaning and geometry. Groups Custom shelf
U3: Basic Fundamentals in Topology 1
U4: Subdivision surfaces: smooth mesh preview
U5: Scales. Measure tools
U6: Image plane
U7: Maya’s sculpted menu
U8: Content Browser
U9: Practice. Character_1
U9: Practice. Character_2
Course 4 – Correct Topology for Animation
U1: Welcome
U2: How to create eyes and teeth in a character
U3: Fundamentals in topology for characters
U4: Previous guidelines for animation topology
U5: Use Live and quad draw to retopologize
U6: Topology on the body, trunk, legs and arms
U7: Topology in the hands
U8: Facial topology: colors for zones
U9: Practice
Course 5 – UVs: Displaying and Understanding
U1: Welcome
U2: The Pipeline is fundamental
U3: What are UVs?
U4: UV editor: tools
U5: Unfold UVs
U6: Where to make UV cuts
U7: UVs spaces. Checker map
U8: Practice: UVs of a character
Course 6 – Render and Facial Expressions
U1: Welcome
U2: Lights
U3: First render
U4: Different textures and apply them in the Hypershade
U5: What is a blendshape
U6: Prepare the geometry for blendshapes. Cut head
U7: Basic blendshapes facial. What moves in an expression?
U8: Make eyes-closed blendshape
U9: Practice
مرفق الترجمة
تحميل مباشر العضوية المميزة 2
روابط مجانية
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