غير مصنف

The Gnomon Workshop – Art Direction for Film Creature Design Development

The Gnomon Workshop - Art Direction for Film Creature Design Development

The Gnomon Workshop – Art Direction for Film Creature Design Development

يوضح إحسان بيغلو كيف يصمم مخلوقات لصناعة الترفيه. سواء كنت مصمم شخصيات أو مخلوقات، أو فنان مفاهيمي، أو نحاتًا رقميًا، أو ببساطة مهتمًا بتطوير مهاراتك في سرد ​​القصص، فإن ورشة العمل هذه تمثل نظرة رائعة على سير عمل إحسان الكامل، بدءًا من الرسم وحتى العرض النهائي.

DESCRIPTION
Ehsan Bigloo demonstrates how he designs creatures for the entertainment industry. Whether you’re a character or creature designer, concept artist, digital sculptor, or simply interested in developing your storytelling skills, this workshop is a fascinating insight into Ehsan’s complete workflow, from sketch to final presentation.

The workshop begins with a detailed look at a design brief and short script based on Ehsan’s own sci-fi/supernatural horror character, “Quehsalien.” He explains his thought process when developing words into a visual narrative, and the initial sketching begins with traditional media before jumping into Photoshop, where he then lays down a paint-over to establish the basis for the final illustration.

ZBrush is brought into the pipeline to sculpt the primary and secondary forms of the design, testing the visual appeal from a three-dimensional standpoint. ZBrush also serves as a great tool for testing the lighting and mood of the character using KeyShot and creating a simple rig for the creature model for early limb locomotion tests. Ehsan also uses ZBrush for the Polypainting process while considering what the environment of the creature would be and how it would move. The final design is then rendered with KeyShot and composited in Photoshop.

مسودة تلقائية
The Gnomon Workshop - Art Direction for Film Creature Design Development 6

Diving deep into the art direction, Ehsan demonstrates how to create keyframe artwork using real photographic plates and how to set up the lighting for creature shots, discussing everything from camera lens to color harmony. Continuing the art direction, Ehsan explores different design routes, first using ZBrush and Photoshop while offering his professional industry insights. He also uses Maya to set up a quick, non-production joint/skeleton rig and make simple locomotion tests in Maya before rendering with Arnold.

In the final stage of the workshop, Ehsan prepares the model in ZBrush and then bakes maps in Substance Painter before sending the creature to Unreal Engine 5, where he explores other shot designs and set-dressing, mood, and lighting with Lumen to bring the creature to life.

You must be logged in يجب تسجيل الدخول

You must be logged in يجب تسجيل الدخول

Duration: 4h 13m

DOWNd 1
The Gnomon Workshop - Art Direction for Film Creature Design Development 7

Format: HD 1920×1080


The Gnomon Workshop – Art Direction for Film Creature Design Development | Homepage



Archmodels vol. 258


احصل على العضوية المميزة وحمّل بشكل مباشر، بدون إعلانات وبدون انتظار!



33اا

بمبلغ بسيط، احصل على العضوية المميزة وحمّل بشكل مباشر، بدون إعلانات وبدون انتظار!


تحميل تيلجرام مباشر


تحميل Katfile استخدم مانع اعلانات

تحميل Rapidgator

The Gnomon Workshop – Art Direction for Film Creature Design Development

The Gnomon Workshop – Art Direction for Film Creature Design Development

اترك تعليقاً

زر الذهاب إلى الأعلى

عرض خاص على العضوية المميزة

الان مع خاصية التحميل من فري بك و ادوبي ستوك
حمل على المضمــون
5
close-link