Artstation – Unreal Shader – Lake & River
Contains the videos AND the project used during recording for those who want to learn how to create the shader with a source. The shader in the project may not be shared, resold and/or included in commercial creations.
Use the code ENDFEB24 for 30% off // valid until March 1)
Welcome to Unreal Shader series!
During this course I will show you, step by step, how to create a Water/River Shader!
Learn how to create a fully customizable water shader with deep water, caustics, foam, ripples, paint layers for debris/leaves and a river feature!
What I will learn?
In Unreal Engine 5.2:
Create serval material functions
Create an optimized shader
Implement:
Deep Water
Caustics
Foam
Dynamic Ripples
Debris Layer (Vertex Paint)
Ice (Vertex Paint)
River
What I will get?
~5h of step-by-step video tutorial (11 videos in total)
1080/30fps resolution
Software Used:
Unreal Engine 5.2
Level:
Anyone who wants to learn, improve or fix their skills in environment creation.
Artstation – Unreal Shader – Lake & River | Homepage
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