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Megascans – Complete Food Assets

Megascans - Complete Food Assets

Megascans – Complete Food Assets

45.9GB

The following uploads, by me, are to further help Lolamyra with the Megascans project. I’m hoping he doesn’t think that I am stepping on his toes. It is a massive undertaking, and a an extra uploader will probably speed things up.

 

All Assets include:

مسودة تلقائية
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– 3D assets are FBX format
– 4K resolution only (8K is just unnecessary overkill)
– Albedo, Displacement, Normal, and Roughness maps are in EXR format ; all other applicable maps are JPG. If you are doing any kind of serious post-processing work, EXR is optimal.
– No LODs are included beyond the highest-res LOD0 (except for 3dplants); for anyone wishing to complain about this, just remind yourself that LODs are quickly becoming obsolete as a result of Unreal Engine’s Nanite technology. Unity will follow along shortly with their own tech solution).
– The included and relevant maps appeal to the PBR Metalic/Roughness workflow

 

 


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Megascans - Complete Food Assets


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Megascans - Complete Food Assets

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