Real Time Hair For AAA Games Tutorial (Full Process)
دليل كامل لإنشاء الشعر في الوقت الفعلي لألعاب AAA
إنشاء شعر واقعي لألعاب AAA يعد عملية معقدة ولكنها تضيف قيمة كبيرة لشخصيات اللعبة، مما يعزز الواقعية والانغماس. يشرح هذا الدليل العملية الكاملة لتصميم، ونمذجة، وتنفيذ الشعر في الوقت الفعلي باستخدام محركات ألعاب متقدمة مثل Unreal Engine أو Unity.
Hello everyone..
Before you buy this tutorial please read the entire description.
Over the past year, I have been testing various methods of creating real-time hair. During this time, I tried to get myself a workflow that would allow me to create high_quality real time hairstyles for AAA games. The method I followed in this tutorial and video process not only has the ability to create the most high-quality real-time hairstyles, but also has a lot of possibilities to optimize the model and create all kinds of hair models based on vertex budget. Therefore, I recorded this 15-hours video process series for the use of character artists and those who are interested in creating real-time hairstyles.
The hairstyle created in this course have been chosen in such a way that you will get familiar with the technique of making long hair، short hair and fade hairstyle, which includes the following details.
1. Creating and baking textures from start to finish completely, using Fibershop
2. Placing hair cards from start to finish, using Maya and gs curvetools plug-in.(You can do this step by using sweep mesh from curve Tool, which was added to Maya in version 2022, or by other features that exist in Maya itself, But buying and using the gs curve plugin from this Link https://href.li/?https://artstn.co/m/zzR2 is recommended because it speeds up your work)
*Notic: In this course, placing hair cards has been done only by using gs curvetools plugin.
3. Creating shaders and hair materials from start to finish, display and final rendering of the model, using Marmoset Toolbag
For the short part of the hairstyle, Zbrush, 3ds max and Substance Painter were briefly used to thickness the hair strands, prepare the model for baking and bake the short part of the hairstyle on the mesh.
All steps done with these 3 software can be done by Maya and Marmoset, But in this course, due to the speed and simplicity of work we use these 3 software only for short part of the hairstyle.
After purchasing this product, you can access the following files.
1- 13 video files in MP4 format and full HD 1080p resolution, in order of the chapters of the course from number 1 to 13
2- The project files include:
OBJ file of 3D model
All the hair textures in png 4k resolution(Albedo , Normal , Ambient , Alpha , Depth , Direction , ID , Root and Translucency)
Marmoset toolbag version 4 scene bundle with hair shader
*** Notic
1- This is an intermediate level course, because all the work steps have been recorded and presented from the beginning to the end without any fast-forward, so all those who have basic knowledge about softwares used and know how to navigate in it, can easily understand and learn this workflow.
Attention: all videos are unnarrated (it means there are no voice-over videos or subtitles) with a soft background music
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Real Time Hair For AAA Games Tutorial (Full Process)
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