Maya & Unreal: Advanced Skeleton Rigging
In this foundation course we will be learning the fundamentals of Character Rigging the UE4/UE5 mannequins, Metahumans, and custom meshes utilizing Advanced Skeleton for Autodesk Maya.
Character Rigging Bundle
Over 15% off vs purchasing separately
Course bundle includes our 3 best selling Rigging Courses! Learn Unreal A.R.T. tools, mGear, & Advanced Skeleton. Over 145 lectures and over 10 hours of content.
Course Details
Learn how to create a custom rig for Autodesk Maya for use in game engines such as Unreal and Unity utilizing Advanced Skeleton.
This course will instruct you on the fundamentals of rigging custom characters, Unreal Mannequins, and MetaHumans with Advanced Skeleton for Autodesk Maya.
Over 70 lectures and more than 7 hours of content.
We will cover the following core skill sets:
- How to rig a custom mesh with Advanced Skeleton
- How to get started with rigging characters with Advanced Skeleton and the GUI interface
- How to prepare your character for rigging using symmetrize
- How to clean up the outliner groups and hierarchy
- How to work with proxy meshes
- Understanding fit mode
- How to add additional joints for custom controls
- How to fix and polish character rig axis alignments
- How to work with skin weights, including how to restore skin weights, and working with a skin cage
- How to rig the face
- Advanced Skeleton vs Unreal Engine’s Epic Auto Rigging Tools (ART) comparisons
- Installation process
- Unreal Mannequin and MetaHuman import/export process
- How to use the Name Matcher, Mannequin Templates, MetaHuman Templates, Walk Designer, and Mocap Library tools
- Rigging custom Unreal Marketplace character assets and/or custom created characters
- Posing control details
- FK/IK Matching/Baking tools
- Root motion animation workflow
- How to add auto breathing, auto jiggle, and auto eye blinking
- How to rig an umbrella prop
- How to constrain a prop to both character’s hands rigged with Advanced Skeleton
- How to create an offset controller to animate a constrained prop
- How to add shape morphing to your character rig
- How to update the outliner for a character rigged with Advanced Skeleton to accept UE4 Mannequin animation to be imported with the custom animation mocap library tool
- Industry Rigging and best practice workflows
- Secret tips and tricks
If you have never created a character rig from scratch, you will be 100% ready to do so by the end of these sessions, regardless of whether you are working on games, film, television, or any other character rigging production needs.
Maya & Unreal: Advanced Skeleton Rigging | Homepage

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Maya & Unreal: Advanced Skeleton Rigging
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Maya & Unreal: Advanced Skeleton Rigging