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CGMA – Organic World Building in UE5

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CGMA - Organic World Building in UE5

CGMA – Organic World Building in UE5

Build the world you’ve dreamed of in UE5

In this course, students will create a game environment from scratch in Unreal Engine 5. Lectures will cover the entire process from start to finish: reference gathering and blockout, sculpting organic assets, creating textures and shaders, incorporating set dressing, lighting and adding atmosphere, and post-processing and rendering the scene.

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Along with Unreal, students will use Substance, ZBrush, and SpeedTree to create their environments, as well as learn how to incorporate scans in a 3D environment workflow. By the end of the course, students will better understand level and environment workflows, and have all of the tools needed for a polished and presentation-ready game environment. Lecture videos will use Unreal Engine 5, but students may use UE4 or UE5.

NOTE: This is the updated UE5 course.


CGMA – Organic World Building in UE5 | Homepage

CGMA - Organic World Building in UE5
CGMA - Organic World Building in UE5


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