Coloso – Procedural Effects and Advanced Rendering Workflow in Blender and DaVinci Resolve
Coloso – Procedural Effects and Advanced Rendering Workflow in Blender and DaVinci Resolve is a project-based course by 3D CG artist izzy that follows a complete production pipeline: building a scene in Blender, creating procedural effects with Geometry Nodes, setting up an efficient render, and finishing the shot with compositing and color grading in DaVinci Resolve.
Course Overview
- Course: Procedural Effects and Advanced Rendering Workflow in Blender and DaVinci Resolve
- Instructor: izzy, 3D CG Artist
- Platform: Coloso
- Content: 40 videos · 16 hours 30 minutes
- Level: Basic to advanced
- Language: English, with auto-generated Traditional Chinese subtitles
- Software: Blender 5.0 (minimum 4.5) and DaVinci Resolve 20 (minimum 19)
About the Instructor
izzy is a digital artist whose work spans independent productions, stage visuals, music videos, augmented reality, live production, and brand collaborations. According to the course page, his notable projects are associated with Bring Me The Horizon, YOASOBI, and Netflix. Having started as a video editor and motion graphics designer, he approaches 3D from both a creative and a technical angle, and that is the perspective this class is built around.
What You Will Learn
Unlike tutorials that focus on one technique, this class walks through a full workflow, from the first idea to the final graded image. The curriculum is organized into twelve sections:
- Foundations and ideation: setting up your workstation, understanding photography basics (lights, cameras, and lenses), collecting references, and building moodboards.
- Asset preparation and scene layout: researching and sourcing materials, rough modeling, real-world scale, set dressing, and laying out cameras and lights.
- Geometry Nodes fundamentals: basic computer science concepts such as data, instancing, recursion, and processing, followed by procedural, non-destructive geometry manipulation and efficient scattering of large numbers of objects.
- FX development: generating particles in a volume and controlling their behavior over time with a deterministic noise generator or a Simulation Zone, then preparing the effect for the pipeline.
- Scene detailing and animation: using pre-made animation data from Mixamo, adding material detail with shader nodes, and improving composition with hidden and volumetric lights.
- FX implementation: linking versus appending, using node groups, and integrating the procedural effect into the finished scene.
- Playblast: creating and reviewing playblasts to catch problems early in production.
- Rendering setup: understanding render settings, optimizing them, working with render layers, extracting data through the Blender compositor, and managing memory and VRAM.
- Post-production: importing the image sequence into DaVinci Resolve, extracting render layers in Fusion, re-encoding them for faster work, and applying selective color grading for a realistic look.
The course closes with an epilogue in which izzy talks about his own journey as an artist.
Why the Procedural Approach Matters
Procedural effects are built from rules and data rather than hand-placed elements, which makes them easier to adjust, reuse, and scale. As Blender’s procedural tools have matured, work that once required several programs can now be done inside one. This course shows how to use that capability for scenes with particles, simulation-driven behavior, and large amounts of scattered geometry, while keeping scenes light enough to render on a modest setup.
Included Class Materials
Coloso lists the following materials with the class:
- A rigged practice character in Blender format, with IK rigs and action clips.
- Reusable Geometry Nodes node group assets.
- Pre-rendered animated noise textures used as data sources.
- A collection of ready-to-use light setups that work in vanilla Blender.
- In-class working files for practice and reference.
Who Is This Course For?
- 3D artists who want to expand their skills with procedural creation.
- Creative directors who want to understand Blender or build key visuals faster.
- New CG artists who want to learn Blender through a complete, practical project.
Software Requirements
- Blender 5.0 is recommended (minimum 4.5).
- DaVinci Resolve 20 is recommended (minimum 19).
- Neither program is included with the course.
Final Thoughts
This is a long, practical course for artists who want to move beyond isolated tricks and understand the whole path from concept to a polished, cinematic render. If you already know Blender basics and want to add Geometry Nodes effects, a reliable render pipeline, and a Resolve finishing workflow to your toolkit, it covers all three in one place.
Official Course Page
For the latest pricing, materials, and enrollment details, visit the official Coloso page.
