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Wingfox – Unreal Engine5 Procedural Environment Production Pipeline (Chinese, ENG sub)

Wingfox - Unreal Engine5 Procedural Environment Production Pipeline (Chinese, ENG sub)

Wingfox – Unreal Engine5 Procedural Environment Production Pipeline (Chinese, ENG sub)

This tutorial focuses on how to use Houdini and UE5 to create custom architectural styles and props for buildings. The tutorial emphasizes modular and procedural approaches, explaining how to plan modules to adapt to procedural algorithms. It also covers how to seamlessly integrate module materials into the procedural generation process, providing three different styles of materials to validate the workflow. In addition to buildings, the tutorial also covers the creation of numerous tools for scene construction, extensively involving UE5’s material system to seamlessly integrate procedural generation into the workflow.

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Content: HD files + project file
Duration: 36 hours / 73 lesson
Software: Unreal Engine 5.0, Houdini 19.5, Substance Designer 2023 and Midjourney
System: CPU: i7 10th generation; graphic card: RTX 3060; memory: 32G
Project file: UE project files, Houdini source files, Substance Designer sour files, texture maps, models and props
Suitable for Trainees: Technical artists who are specialized in PCG, level designers who know the basic of software, and those who are interested in module and procedural workflow


Wingfox – Unreal Engine5 Procedural Environment Production Pipeline (Chinese, ENG sub) | Homepage

Wingfox - Unreal Engine5 Procedural Environment Production Pipeline (Chinese, ENG sub)
Wingfox - Unreal Engine5 Procedural Environment Production Pipeline (Chinese, ENG sub)


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Wingfox – Unreal Engine5 Procedural Environment Production Pipeline (Chinese, ENG sub)


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