Blenderbros – Ultimate guide to Plasticity
“Just wanted to share a small win from my learnings so far with the new Plasticity course! I’ve only gotten through the Blockout Body Cuts lesson, but I learned some techniques that helped me solve this section on a rifle I’ve been working on. Been able to apply a lot of stuff in a very short time!”.
Plasticity is a brand new 3D modeling software. The difference between Plasticity and Blender is that Plasticity focuses on NURBS-based modeling. This means that there is no “topology”. Your 3D models are defined by mathematical equations and vectors as opposed to polygons.
Simply put: you don’t have to deal with the same annoying mesh issues as you would in software like Blender. No geometry overlaps. No complex modifier workflows. Fast and easy-to-use tools for creating complex surfaces. You can do some serious damage with a click of a button without needing to worry about technical issues.
The best part? You can learn every single Plasticity modeling tool AND the UI in 1 hour. It is SUPER SIMPLE.
Blenderbros – Ultimate guide to Plasticity | Homepage
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