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Udemy – Complete C# Unity 3D Game Development in Unity 6 (Updated Apr 2026)

Udemy - Complete C# Unity 3D Game Development in Unity 6 (Updated Apr 2026)

Udemy – Complete C# Unity 3D Game Development in Unity 6 (Updated Apr 2026)

Complete C# Unity 3D Game Development in Unity 6
7 sections • 192 lectures • 27h 1m total length

Build 5 playable 3D games in Unity 6 using C#. Learn real coding skills and master core game dev techniques.

What you will learn

  • Learn to code in C# from scratch by building real Unity 3D games
  • Build 5 fully playable games in Unity 6, including a rail shooter, endless runner, and FPS
  • Master essential coding skills: variables, loops, conditionals, functions, and classes
  • Create polished game mechanics like player movement, collisions, and enemy AI
  • Use Unity tools like Timeline, Terrain, and ProBuilder to design game worlds
  • Implement key systems like raycasting, weapon switching, and object pooling
  • Explore advanced gameplay features like procedural generation and post-processing
  • Follow a proven project-based structure: challenge → build → apply your knowledge


Who is this course for

  • Anyone who wants to learn to code the fun way – by making games.
  • Beginners who want to start learning C# programming and Unity 3D from scratch
  • People who learn best by building real projects instead of just watching tutorials
  • Aspiring indie game developers looking for a practical, project-based learning path
  • Anyone curious about game development with no prior coding or Unity experience

 

Description
Description

This course has been updated to Unity 6, but is still compatible with older versions of Unity.

This is the long-awaited sequel to the Complete Unity Developer – one of the most popular e-learning courses on the internet! Completely re-worked from scratch with brand-new projects and our latest teaching techniques. You will benefit from the fact we have already taught over 2 million students programming and game development, many shipping commercial games as a result.

Unity is an incredible 3D package used for making video games, architectural and medical imaging and more. The challenge is that it’s big and complicated to use, especially for complete beginners to coding and game development. We make learning to code easy and fun by leading you step-by-step through the process of creating exciting games.

Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own Teaching Assistant-curated Community, and our student Discord chat channel.

If you’re reading this you probably already have everything you need to get started. Unity is a free download. With regular access to an internet connection you’ll be able to engage in our thriving community. Even if you have no experience with coding, or with 3D packages, we will guide you through everything from first principles. Starting slow, then building on what you learn, you’ll soon have a very solid working knowledge of Unity.

You’ll build five fun games, each teaching you key skills in game development. From the basics like variables and collision detection to more advanced stuff like procedural generation and AI, you’ll master it all – while dodging obstacles and blasting aliens!
  • Create an ‘Obstacle Dodge’ game. Learn player input, collisions, variables, and if statements. It’s the perfect way to get your feet wet in Unity.
  • Launch into “Rocket Boost”, a physics-based game. Mess around with forces, namespaces, and classes. Push that rocket—and your skills—even further!
  • Gear up for “Galaxy Strike”, an old-school rail shooter. Master Unity’s terrain and timeline tools while coding arrays, for-loops, and coroutines. Arcade fun with a modern twist!
  • Craft a procedural endless runner in ‘Royal Run’. Build worlds that never stop, use lists, pickups, animations, post-processing, and more.
  • Get your eye in on “Sharp Shooter”, a first-person shooter. Tackle nav mesh agents, enemy AI, weapon switching, raycasting, and prototyping levels with ProBuilder. Because who doesn’t want to make an FPS?

Don’t take our word for it, please see the amazing reviews students have taken the time to write. We are proud to be transforming lives, and equipping 1000s of people with valuable new skills. We would love you to become one of them now.

The course is project-based, so you will not just be learning dry programming concepts, but applying them immediately to real indie games as you go. All the project files will be included, as well as additional references and resources – you’ll never get stuck. There are “talking heads”, powerful diagrams, quality screencasts and more.

For each demo game you build you will follow this process…
  • Be challenged to build the entire game yourself.
  • Be shown step-by step how to build it.
  • Be challenged to apply, and re-apply your knowledge regularly.

Prefer to focus on 2D? Check-out our Complete Unity Developer 2D course. Want something a little more advanced? Check-out our epic Unity RPG course. Want to get certified, get a job, or learn environment art – we’ve got you covered. The green leaf logo is your sign of quality.

You will get full lifetime access for a single one-off fee. The creators are qualified and experienced coders and avid gamers, so are able to explain complex concepts clearly, as well as entertain along the way.

What this course DOESN’T cover…

Here are some things we will not be covering in detail…
  • Art asset creation (assets provided but not made on-screen).
  • Advanced performance optimization.
  • Editor plugins or modifications.
  • Physics engine modification.

Anyone who wants to learn to create games: Unity 3D is a fantastic platform which enables you to make production-quality games. Furthermore these games can be created for Windows, MacOS, iOS, Android and Web from a single source!

Dive in now, you won’t be disappointed!

Requirements
  • A PC or Mac capable of running Unity 6 or later.
  • Regular internet access for course updates, Q&A, and community access
  • No prior programming or Unity experience required

 

Curriculum
1. Introduction & Setup (8 lectures – 31min)
  • Welcome To The Course (01:44)
  • [Article] Content Now in Unity 6! (00:21)
  • Download Unity & VS Code (05:25)
  • [Article] IMPORTANT: Unity Security Update (00:23)
  • Introducing Unity (12:59)
  • Set Up VS Code (04:24)
  • Community & Support (01:33)
  • Accessing Our Projects (04:38)

2. Obstacle Dodge (27 lectures – 3hr 36min)
  • Section Intro – Obstacle Dodge (01:59)
  • Start() & Update() (12:21)
  • Introducing Variables (06:35)
  • Using SerializeField (06:29)
  • C# Formatting (06:10)
  • Using Input.GetAxis() (07:43)
  • Time.deltaTime (06:36)
  • Introducing Cinemachine (10:02)
  • Basic Collisions (11:52)
  • Understanding Methods (08:28)
  • Practicing With Methods (06:36)
  • Using OnCollisionEnter() (06:15)
  • Using GetComponent() (04:30)
  • Incrementing a Score (07:18)
  • Using Time.time (07:53)
  • If Statements (05:19)
  • Caching A Reference (08:45)
  • Using Tags (08:46)
  • Rotate An Object (09:16)
  • Fly At Player (12:14)
  • Destroy Object (06:15)
  • Trigger Projectile (09:44)
  • Introducing Prefabs (13:21)
  • Unity Order of Execution (07:28)
  • Level Layout (08:37)
  • Add Hazards To Level (10:47)
  • Wrap Up – Obstacle Dodge (04:40)

3. Rocket Boost (34 lectures – 5hr 19min)
  • Section Intro – Rocket Boost (01:57)
  • Importing Assets (12:00)
  • Namespaces & Classes (08:52)
  • Using Input Actions (10:03)
  • Using AddRelativeForce() (14:44)
  • Rotation Input (09:06)
  • Rotate The Rocket (13:40)
  • Cinemachine Follow Camera (06:04)
  • Rigidbody Tuning (12:54)
  • Unity Audio Introduction (07:47)
  • Play AudioSource SFX (06:55)
  • Switch Statements (10:16)
  • Respawn Using SceneManager (07:38)
  • Load Next Scene (10:43)
  • Using Invoke() (11:57)
  • Code Layout (03:01)
  • Multiple Audio Clips (08:50)
  • Bool Variable For State (10:59)
  • Intro To Particles (14:45)
  • Trigger Booster Particles (12:30)
  • Refactor Our Methods (06:02)
  • Respond To Debug Keys (10:13)
  • Assets & Colliders (10:53)
  • Create A Level Layout (11:08)
  • Quick Game Tuning (06:34)
  • Set Dressing Your Level (12:22)
  • Intro To Post Processing (06:25)
  • How To Add Lights In Unity (14:54)
  • A Quick Note About Prefabbing (09:10)
  • Oscillating Object Script (14:55)
  • Quit Application Script (03:20)
  • Design Ideas (06:33)
  • How To Build & Share Your Game (07:28)
  • Wrap Up – Rocket Boost (03:57)

4. Galaxy Strike (41 lectures – 5hr 34min)
  • Section Intro – Galaxy Strike (02:33)
  • Using Terrain Tools (09:16)
  • Additional Terrain Features (08:49)
  • Texturing Terrain (11:19)
  • Master Timeline (14:09)
  • Animation Curves (07:52)
  • Animate Enemy Using Timeline (03:58)
  • Input Action Map (11:23)
  • Player Ship Movement (07:00)
  • Mathf.Clamp() Ship Movement (06:04)
  • Roll Our Ship (06:01)
  • Lerping Ship Rotation (03:05)
  • Rotating Pitch (03:07)
  • Particle System Ship Laser (13:26)
  • Laser Fire Input (10:24)
  • C# Arrays & Foreach Loops (07:45)
  • Crosshair Rect Transform (05:19)
  • ScreenToWorldPoint Target (06:02)
  • Vector Arithmetic (06:44)
  • Collision & Triggers (06:24)
  • Particle Collision (02:26)
  • Instantiate at Runtime (10:02)
  • Nested Prefabs & Prefab Variants (16:00)
  • Enemy Ship Variants (11:14)
  • Tune & Tweak (06:55)
  • Enemy Hit Points (06:13)
  • Public Methods C# (12:17)
  • Scoreboard UI (09:25)
  • Enemy Waves Using Control Tracks (10:59)
  • Timeline Audio (05:44)
  • Displaying Dialogue Using Signals (13:05)
  • Portrait Camera Render Texture (16:03)
  • Paint Trees on Terrain (16:42)
  • Rendering, Lighting, & Shadows (07:19)
  • Skybox (03:19)
  • Post Processing (05:48)
  • Layers & Multiple Volume Profiles (07:11)
  • Reload Level Using Coroutines (07:28)
  • Music Singleton (06:12)
  • Your Vertical Slice (04:39)
  • Wrap Up – Galaxy Strike (04:22)

5. Royal Run (38 lectures – 5hr 46min)
  • Section Intro – Royal Run (01:37)
  • Project Setup & Import Assets (04:19)
  • Level Generation Using For Loops (12:20)
  • Chunk Movement (09:52)
  • C# Lists (09:13)
  • Player Movement (13:57)
  • Restrain Player Using Clamp (07:33)
  • Obstacles Using While Loops (08:54)
  • Physics Materials (10:51)
  • Obstacle Prefab Variants (10:54)
  • Fence Chunk Hazard (09:26)
  • Lane Detection (08:09)
  • Lane Pickups (15:34)
  • Physics Collision Setup (10:31)
  • Destroy Obstacles (04:59)
  • Player Hit Animation (12:06)
  • Trigger Animation Through Code (04:34)
  • Inheritance (13:08)
  • Modifying Physics (08:40)
  • Cinemachine Camera Controller (14:17)
  • Speed Up Particle System (07:15)
  • Inspector Tooltips & Headers (06:54)
  • Score Manager (06:03)
  • Dependency Injection (08:39)
  • Time Lose Condition (11:37)
  • Properties (08:06)
  • Modulus Operator (12:22)
  • Checkpoint Increase Time (05:22)
  • Beautify Checkpoint Prefab (02:02)
  • Lighting & Post Processing pt. 1 (11:17)
  • Lighting & Post Processing pt. 2 (08:44)
  • Cinemachine Composer (06:27)
  • Fog Particle System (12:48)
  • Cinemachine Screen Shake (12:57)
  • Rock Collision FX (12:28)
  • Music & Camera Noise (05:34)
  • Tune, Tweak, & Balance (10:55)
  • Wrap Up – Royal Run (05:40)

6. Sharp Shooter (43 lectures – 6hr 15min)
  • Section Intro – Sharp Shooter (01:27)
  • First Person Starter Asset (10:41)
  • Nav Mesh Agent (12:22)
  • Agent Jump & Drop Height (06:20)
  • Equip a Gun (08:12)
  • Raycasting (08:48)
  • Shoot Input (09:06)
  • Enemy Health (06:28)
  • Muzzle Flash (13:33)
  • Weapon Animation (08:37)
  • Hit VFX (06:14)
  • Robot Animator & Animation (04:49)
  • Intro to Probuilder (08:42)
  • ProBuilder Level Blockout (12:39)
  • ProBuilder Tips & Tricks (15:40)
  • New Scene Prep (07:44)
  • Scriptable Objects (09:09)
  • Shoot Cooldown (10:17)
  • Machine Gun (07:04)
  • Weapon Pickup (08:36)
  • Switching Weapons (05:13)
  • Sniper Rifle (11:34)
  • Weapon Zoom (10:35)
  • Base Pickup Using Inheritance (07:41)
  • Raycast Overloads (04:43)
  • Ammo (13:44)
  • Ammo Pickup (05:13)
  • Weapon Viewport (06:27)
  • Gun Recoil Screenshake (07:13)
  • Robot Explosion VFX (11:12)
  • Explosion OnDrawGizmos() (08:06)
  • Physics.OverlapSphere() (08:47)
  • Death Camera Transition (05:52)
  • Player Shield UI (09:38)
  • Enemy Spawn Gate (12:03)
  • Turret (14:52)
  • Projectile (12:29)
  • TMP Font Asset Creator (08:24)
  • Ternary Operator (05:58)
  • Event System (08:18)
  • Win Condition (07:09)
  • Polish (09:18)
  • Wrap Up – Sharp Shooter (03:45)

7. Bonus: One Last Thing… (1 lecture – 1min)
  • [Article] Bonus Lecture: Something Just for You (00:48)


Source:
https://www.udemy.com/course/unitycourse2


Udemy – Complete C# Unity 3D Game Development in Unity 6 (Updated Apr 2026)

CompleteC#Unity3DGameDevelopmentinUnity6.part01.rar
CompleteC#Unity3DGameDevelopmentinUnity6.part02.rar
CompleteC#Unity3DGameDevelopmentinUnity6.part03.rar
CompleteC#Unity3DGameDevelopmentinUnity6.part04.rar
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CompleteC#Unity3DGameDevelopmentinUnity6.part06.rar
CompleteC#Unity3DGameDevelopmentinUnity6.part07.rar
CompleteC#Unity3DGameDevelopmentinUnity6.part08.rar
CompleteC#Unity3DGameDevelopmentinUnity6.part09.rar
CompleteC#Unity3DGameDevelopmentinUnity6.part10.rar
CompleteC#Unity3DGameDevelopmentinUnity6.part11.rar
CompleteC#Unity3DGameDevelopmentinUnity6.part12.rar



Udemy – Complete C# Unity 3D Game Development in Unity 6 (Updated Apr 2026)


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