3ds max Interior modeling Complete Course
3ds Max Interior Modeling Course – Complete Bedroom Interior Modeling
Learn professional 3ds Max interior modeling techniques through a comprehensive hands-on course focused on creating a complete bedroom interior scene from scratch. This course covers polygonal and spline modeling, modifiers, subdivision, mapping coordinates, materials, lighting, scene composition, and rendering.
The course is designed for architects, designers, 3D artists, students, teachers, and anyone who wants to improve their 3ds Max interior design and 3D visualization skills.
Course Information
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Published: September 2026
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Created by: Marcello Pattarin
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Format: MP4
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Video: H.264, 1280×720
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Audio: AAC, 44.1 kHz, 2 channels
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Level: All Levels
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Genre: eLearning
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Language: English
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Duration: 58 Lectures – 9 Hours 21 Minutes
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Course Size: 7.2 GB
What You Will Learn
Throughout this 3ds Max interior modeling course, you will learn how to create a complete interior scene while developing practical modeling, materials, lighting, and rendering skills.
Key topics include:
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Polygonal modeling techniques
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Spline modeling techniques
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Using Modeling Modifiers
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Working with Subdivision Modifiers
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Creating accurate mapping coordinates
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Setting up artificial lighting
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Working with sunlight and scene illumination
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Creating realistic materials
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Managing materials and lighting
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Rendering interior scenes
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Working with Mental Ray for previous versions of 3ds Max
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Rendering with ART for more recent 3ds Max versions
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Combining individual modeled objects into a complete interior scene
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Using 3ds Max transformation tools for scene composition
Complete Bedroom Interior Modeling
The main project of the course focuses on creating a complete bedroom interior in 3ds Max.
Instead of working with a pre-made scene, the course takes you through the modeling process of individual elements and then combines them into the final interior composition.
You will model a wide range of architectural, furniture, and decorative elements found inside a typical bedroom.
Bedroom Walls and Ceiling
The course begins with the main architectural components of the room, including:
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Bedroom walls
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Ceiling
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Wooden ceiling frame
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Fabric ceiling covers
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Floor
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Room skirting boards
These elements establish the basic structure of the interior and provide the foundation for the final scene.
Windows and Shutters
You will also create the windows of the bedroom, along with shutters and their associated accessories.
This section helps demonstrate how individual architectural elements can be modeled and prepared for integration into a complete interior environment.
Bed and Bedroom Furniture
A major part of the project focuses on modeling the bedroom furniture and its details.
The course includes modeling:
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Bed
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Mattress
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Headboard
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Blankets
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Pillows
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Bedside table
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Drawers
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Chest of drawers
The goal is to develop a complete set of furniture that can be positioned and assembled into the final bedroom scene.
Modeling Decorative Objects
The course also covers the modeling of many smaller decorative objects that help make the interior scene more detailed and visually complete.
These include:
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Bedside lamp
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Lamp structure
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Internal light bulb
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Cup and accessories
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Decorative gong
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Gong accessories
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Ornament
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Candlestick
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Photo frame
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Ornamental photo frames
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Wicker basket
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Poster
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Poster supports
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Plant vase
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Plant branches
Working with these smaller objects provides additional practice with detailed 3D modeling and helps demonstrate how individual assets contribute to a realistic interior composition.
Polygonal and Spline Modeling in 3ds Max
One of the main subjects of the course is polygonal and spline modeling.
You will learn how these two approaches can be used to create different types of objects and architectural elements within an interior environment.
The course focuses on practical modeling rather than isolated theory, allowing students to apply the techniques directly to the bedroom project.
Modeling and Subdivision Modifiers
The course introduces the use of Modeling Modifiers and Subdivision Modifiers to control and refine 3D objects.
Modifiers are an important part of the 3ds Max workflow because they allow artists to modify geometry while maintaining a flexible and editable workflow.
The course demonstrates how modifiers can be incorporated into the modeling process when creating the different elements of the bedroom.
Mapping Coordinates
Once the modeling process is completed, the course moves into the preparation of objects for materials and rendering.
A key part of this stage is creating mapping coordinates for objects that require them.
Proper mapping helps control how textures and materials are positioned on 3D surfaces and is an essential part of creating convincing interior visualization.
Materials for Interior Visualization
Materials are an important part of the final appearance of an interior scene.
The course covers the creation and management of materials for the modeled objects, allowing students to move from basic geometry toward a more complete visualization workflow.
Materials are applied to the various architectural, furniture, and decorative elements created throughout the project.
Interior Lighting
Lighting is another major component of the course.
You will learn how to create and manage artificial lighting and sunlight for the bedroom scene.
The lighting stage helps transform the modeled objects into a complete interior visualization by controlling illumination, shadows, and the overall appearance of the scene.
Modern 3ds Max workflows also provide integrated rendering capabilities with Arnold, including interactive rendering and physically based materials.
Rendering the Final Interior Scene
The course concludes with the rendering stage.
According to the course description, Mental Ray is used for previous versions of 3ds Max, while ART is used for more recent versions referenced by the course.
This approach makes the course relevant to users working with different generations of 3ds Max and helps demonstrate how the final interior scene can be prepared for rendering.
For users working with current 3ds Max and Arnold workflows, Autodesk describes Arnold as an advanced Monte Carlo ray-tracing renderer with CPU and GPU rendering capabilities, denoising, physically based shading, and other production-oriented features.
Creating the Final Bedroom Composition
After modeling the individual objects, the course moves into the composition stage.
The modeled objects are imported into the final scene and positioned using the 3ds Max transformation tools.
This stage demonstrates how individual assets can be organized into a complete interior environment.
The final scene combines:
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Architectural elements
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Furniture
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Decorative objects
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Materials
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Mapping
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Lighting
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Camera composition
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Rendering
This gives students experience with the complete workflow required to create a typical interior scene in 3ds Max.
Exercise Files Included
Exercise files are attached to the lessons to support practical learning.
The course description states that the exercise files include compatibility with 3ds Max 2015 through 2017, as well as releases identified as 2018–2020 and higher releases.
The exercise files are also attached to the lesson:
002_3dsmax_Configure Nitrous Viewport Driver
Having access to exercise files allows students to follow the modeling process more closely and practice the techniques demonstrated throughout the course.
AI-Generated Voice
The course description notes that artificial intelligence is used in the course.
It specifically states that the course uses a speaker with an AI-generated voice.
This information is important for students who prefer to know how the course audio was produced before starting the lessons.
Course Requirements
The main requirement for this course is:
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Basic knowledge of 3ds Max
Students should already understand the basic operation of 3ds Max before starting the course so they can focus on the interior modeling techniques and complete scene workflow.
Who Is This 3ds Max Course For?
This course is suitable for a wide range of creative and technical users, including:
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Architects
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Surveyors
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Interior designers
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3D designers
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3D artists
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Students
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Teachers
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3D visualization artists
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Anyone interested in 3ds Max interior modeling
It can be particularly useful for users who want to learn how to take an interior project from basic geometry through modeling, materials, lighting, composition, and final rendering.
Why Learn Interior Modeling in 3ds Max?
Learning interior modeling through a complete project can help you understand how different parts of the 3D workflow work together.
Instead of focusing only on individual modeling commands, this course demonstrates a broader workflow:
Modeling → Modifiers → Mapping → Materials → Lighting → Scene Composition → Rendering
This makes the course useful for developing practical skills that can be applied to architectural visualization, interior design, 3D presentations, and other visualization projects.
Final Overview
The 3ds Max Interior Modeling Course by Marcello Pattarin provides a project-based approach to creating a complete bedroom interior.
Across 58 lectures and 9 hours 21 minutes of content, students work through the modeling of architectural elements, furniture, lighting, materials, decorative objects, mapping coordinates, scene composition, and rendering.
The course is especially relevant to architects, designers, surveyors, students, teachers, and 3D artists who want to improve their ability to create detailed interior scenes in 3ds Max.
3ds max Interior modeling Complete Course
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3ds max Interior modeling Complete Course
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