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Coloso Houdini FX Practical Class – Lee Jae-jun

Coloso Houdini FX Practical Class – Lee Jae-jun

Coloso Houdini FX Practical Class – Lee Jae-jun

Coloso – FX Artist Lee Jae-jun’s Houdini FX Practical Class

Coloso – FX Artist Lee Jae-jun’s Houdini FX Practical Class is a practical Houdini FX course designed for artists who want to understand the theory and production pipeline behind professional visual effects.

The course focuses on six real-world FX examples covering particles, volumes, destruction, water, and secondary effects. Rather than relying only on theoretical explanations, students follow practical workflows that demonstrate how Houdini FX techniques can be applied to production-oriented projects.

With 33 lessons and 28 hours 23 minutes of content, the course provides a comprehensive introduction to Houdini FX workflows, from the fundamentals and interface to particle control, volume simulations, destruction, RBD, FLIP water simulations, and Vellum.

Course Overview

The course is presented by FX Artist Lee Jae-jun and focuses on practical approaches to creating effects in Houdini.

Students explore how different simulation techniques can be combined to create detailed visual effects while maintaining an efficient workflow.

The training covers six main practical projects:

  1. Water Droplet – Particle

  2. Bubbles – Particle + Volume

  3. Car Dust – Volume

  4. Destruction

  5. Ice-Filled Sparkling Water – Water + Particle

  6. Raindrops – Water

These examples provide a broad introduction to several important areas of Houdini FX production.

What You Will Learn

Throughout the course, students learn:

  • Houdini fundamentals for FX artists.

  • Understanding the Houdini interface.

  • Particle control and massing.

  • Volume-based particle control.

  • Volume emitter setup.

  • Volume simulation workflows.

  • VDB geometry transformation.

  • Arnold shading workflows.

  • Houdini Digital Assets.

  • Car dust effects using volumes.

  • Realistic destruction effects.

  • RBD crash simulations.

  • Water and FLIP simulations.

  • Vellum simulations.

  • Secondary effects for adding depth.

  • Water stream creation.

  • Background stream setup.

  • Combining particles and volumes.

  • Building detailed FX environments.

Six Practical FX Projects

1. Water Droplet – Particle

The first project introduces particle-based workflows through a water droplet effect.

Students explore particle behavior and control while learning how particle systems can be used to create visually convincing small-scale effects.

2. Bubbles – Particle + Volume

The second example combines particles and volumes to create bubbles.

This section demonstrates how different FX systems can work together to produce more complex effects without relying exclusively on complicated simulation processes.

3. Car Dust – Volume

The car dust project focuses on volume-based effects.

Students learn how to create and control dust using volume techniques, providing an introduction to atmospheric and environmental FX commonly used in production.

4. Destruction

The destruction project covers the creation of damaged environments and structures.

The workflow includes destruction setup, bridge destruction, RBD crash simulation configuration, and secondary effects designed to add additional depth to the final result.

5. Ice-Filled Sparkling Water

This project combines water and particle effects to create a more detailed liquid effect.

Students explore how particles can interact with water-based simulations to create visually rich results.

6. Raindrops – Water

The final project focuses on water and raindrop effects.

The curriculum includes Vellum and FLIP simulations, water stream setup, background stream creation, and additional geometry details.

Houdini FX Fundamentals

Before moving into the practical projects, the course introduces important Houdini concepts and workflows.

The curriculum includes:

  • Orientation.

  • Houdini UI.

  • Quick introductions.

  • Particle control and massing.

  • Geometry transformation using VDB.

  • Arnold shading.

  • Houdini Digital Assets.

  • Volume-based particle control.

  • Volume emitter setup.

  • Volume simulations.

These lessons provide a foundation for understanding the more advanced practical examples later in the course.

Volume and Particle Workflows

One of the major themes of the course is the combination of volume effects and particles.

Instead of approaching every effect through complex simulation setups, the course demonstrates creative ways of combining different systems to achieve useful visual results.

This approach can be particularly relevant to FX artists who want to understand how particles and volumes can complement each other within a production workflow.

Realistic Destruction and RBD

The destruction section explores realistic structural damage and crash simulations.

Students work with:

  • Ancient architecture modeling.

  • Destruction setup.

  • Bridge destruction.

  • RBD crash simulation.

  • Secondary effects.

  • Additional detail creation.

The lessons demonstrate how multiple layers of effects can be combined to make destruction sequences more detailed and visually convincing.

Water, FLIP and Vellum Simulations

The course also introduces several workflows for creating water-related effects.

The curriculum covers:

  • FLIP simulation setup.

  • Vellum simulation setup.

  • Vellum Simulation 01.

  • Vellum Simulation 02.

  • FLIP simulation.

  • Water stream setup.

  • Background stream setup.

  • Geometry transformation.

  • Adding details.

These techniques provide students with practical exposure to different simulation approaches used for liquid and environmental effects.

Course Curriculum

The complete curriculum consists of 33 lessons:

  1. Water Droplet (Particle)

  2. Bubbles (Particle + Volume)

  3. Car Dust (Volume)

  4. Destruction

  5. Ice-Filled Sparkling Water (Water + Particle)

  6. Raindrops (Water)

  7. Orientation

  8. Houdini UI

  9. Quick Intro

  10. Particle Control & Massing

  11. Geometry Transformation via VDB and Arnold Shading

  12. Houdini Digital Assets

  13. Quick Intro

  14. Particle Control Using Volume

  15. Houdini Digital Assets

  16. Quick Intro

  17. Volume Emitter Setup

  18. Volume Simulation 01

  19. Volume Simulation 02

  20. Quick Intro

  21. Modeling Ancient Architecture

  22. Destruction Setup

  23. Bridge Destruction

  24. Crash Simulation (RBD) Setup Configuration

  25. Secondary Effect Setup to Add Depth 01

  26. Secondary Effect Setup to Add Depth 02

  27. Quick Intro

  28. Crash Simulation (RBD) Setup

  29. Water (FLIP) Simulation Setup

  30. Vellum Simulation Setup

  31. Geometry Transformation

  32. Add Details

  33. Quick Intro / Vellum / FLIP / Water Stream Workflow / Outro

Who Is This Course For?

This course can be useful for:

  • Beginner Houdini FX artists.

  • Motion designers interested in Houdini.

  • 3D artists looking to learn FX workflows.

  • Artists interested in particle simulations.

  • Artists learning volume effects.

  • VFX artists interested in destruction.

  • Artists who want to explore water simulations.

  • Students looking for practical Houdini production examples.

Course Details

Course: FX Artist Lee Jae-jun’s Houdini FX Practical Class
Platform: Coloso
Instructor: Lee Jae-jun
Lessons: 33
Duration: 28 Hours 23 Minutes
Language: Korean
Materials: Included
Category: Houdini / VFX / 3D Design

Important Content Notice

The course provider states that the intellectual property rights to the lecture materials, examples, and other course content belong to Coloso and the instructor.

According to the provided course notice, the materials are intended solely for taking the lecture, and unauthorized use, leakage, or sharing of the course content is prohibited. Violations may result in civil or criminal action according to the provider’s stated terms.

For the complete and official course information, refer to the original Coloso course page.

Conclusion

Coloso – FX Artist Lee Jae-jun’s Houdini FX Practical Class provides a practical introduction to Houdini FX through a collection of production-oriented examples.

Across 33 lessons and more than 28 hours of training, students explore particles, volumes, destruction, RBD, FLIP, Vellum, water effects, VDB workflows, and secondary effects.

The six practical projects give learners an opportunity to study different approaches to creating FX while developing a broader understanding of Houdini’s simulation and production workflow.


Coloso Houdini FX Practical Class – Lee Jae-jun


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