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Coloso – The 50-Chapter Guide to Blender 3D for Graphic Designers

Coloso - The 50-Chapter Guide to Blender 3D for Graphic Designers

Coloso – The 50-Chapter Guide to Blender 3D for Graphic Designers

The 50-Chapter Guide to Blender 3D for Graphic Designers is a comprehensive Coloso course by 3D graphic designer Seyoon Jung, created for designers who want to move beyond traditional 2D workflows and bring professional 3D elements into branding, packaging, posters, illustrations, mockups, logos, and motion graphics.

The official Coloso page lists 50 videos with a total duration of 25 hours and 12 minutes. The course is designed at a Basic level and focuses on Blender as a free 3D tool for modeling, materials, lighting, rendering, animation, and graphic-design-oriented production. citeturn0view0

 

What You Will Learn

The course takes a practical, production-focused approach to Blender. It begins with the interface and fundamental controls, then progresses through modeling, shading, lighting, rendering, node-based materials, packaging mockups, 3D logos, image posters, moving posters, and more advanced 3D artwork. citeturn0view0

  • Blender interface, navigation, and essential controls.
  • Basic figure modeling and practical modeling workflows.
  • Materials, shading, lighting, and scene composition.
  • Eevee and Cycles rendering fundamentals.
  • Node-based material creation and procedural textures.
  • Plastic, transparent, metallic, glass, fur, and photorealistic materials.
  • Package and product mockup production.
  • 3D logo design, texturing, and animation.
  • Geometry Nodes and exercise-based motion techniques.
  • Rigid Body, Soft Body, Fluid, Cloth, and Dynamic Paint workflows.
  • Modifiers such as Displace, Array, Shrink Wrap, and Shape Key animation.
  • Procedural modeling, advanced texturing, lighting, rendering, and post-production.

35 Practical Class Exercises

A major strength of this course is its hands-on structure. Coloso describes 35 class exercises covering abstract figure posters, package mockups, 3D logos, image posters, moving posters, and advanced 3D artwork. citeturn0view0

Part 1 – Abstract Figure Posters

The first practical section introduces the overall Blender workflow through abstract figure posters. Students work with basic modeling, plastic materials, transparent materials, light scattering, metallic materials, lighting, rendering, and poster applications.

Part 2 – Package and Product Mockups

This section shows how Blender can be used as a professional graphic-design tool for creating packaging and product visuals. Topics include box and can modeling, UV mapping, importing designs, camera composition, lighting, cloth simulation, poster mockups, package mockups, business-card mockups, book mockups, and smartphone animation. citeturn0view0

Part 3 – 3D Logos and Realistic Materials

The 3D logo section explores logo creation, looping logo animations, glass materials, fur, photorealistic PBR textures, procedural materials, and node-based workflows. Students learn how reflections, transmission, lighting, and texture nodes can be combined to create high-quality visual results. citeturn0view0

Part 4 – Image Posters and Geometry Nodes

The course introduces Geometry Nodes and motion techniques that can be used to create visually distinctive 3D poster compositions. It also demonstrates how Blender’s procedural tools can expand the creative possibilities available to graphic designers.

Part 5 – Moving Posters and Motion Graphics

For designers interested in animation, the course covers several physical and procedural motion approaches. These include Rigid Body, Soft Body, Fluid, Cloth, Dynamic Paint, Displace, Array, Shrink Wrap, Shape Keys, and Shading Node patterns. citeturn0view0

Part 6 – Advanced 3D Artwork

The final section moves into more advanced modeling and texturing techniques, including coral creation, procedural modeling, reflection, transmission, scattering, advanced lighting, and rendering. The goal is to help designers create complete 3D artworks rather than isolated technical exercises.

Realistic 3D Materials in Blender

One of the key themes throughout the course is realistic material creation. Coloso highlights the use of Blender to reproduce materials such as plastic, metal, glass, and fur, together with lighting effects involving reflection, transmission, and refraction. citeturn0view0

Blender for Graphic Designers

This course is specifically structured around graphic-design applications rather than general-purpose 3D production. The curriculum connects Blender skills with branding, packaging, posters, illustrations, mockups, logos, and motion design, making it particularly useful for designers who want to add a strong 3D dimension to their existing work.

Using Blender with Adobe Tools

The course also covers workflows that connect Blender with Adobe applications. The official curriculum includes importing design work, connecting Illustrator with Blender, and post-editing workflows involving After Effects, helping designers integrate 3D production into an established Adobe-based workflow. citeturn0view0

About the Instructor – Seyoon Jung

Seyoon Jung is a freelance 3D graphic designer whose work includes 3D characters, BX, UX/UI, media art, and illustration. Coloso states that he developed this class from techniques refined through years of focusing on graphic design and Blender-based 3D expression. citeturn0view0

Who Is This Course For?

  • Graphic designers who want to learn Blender.
  • Brand and visual identity designers.
  • Packaging and product designers.
  • Poster and advertising designers.
  • Motion graphic designers interested in 3D.
  • Beginners looking for a structured Blender learning path.
  • Designers who want to create professional 3D mockups and artwork.

Course Details

  • Course: The 50-Chapter Guide to Blender 3D for Graphic Designers
  • Instructor: Seyoon Jung
  • Videos: 50
  • Total Duration: 25 Hours 12 Minutes
  • Level: Basic
  • Main Software: Blender
  • Language: Korean
  • Subtitles: English and Traditional Chinese (automatic on the current Coloso listing)
  • Class Materials: English and Spanish materials are listed on the current course page
  • Practical Exercises: 35
  • Access: Unlimited

Final Thoughts

The 50-Chapter Guide to Blender 3D for Graphic Designers is a strong choice for designers who want to transition from traditional 2D design into professional 3D graphics. Its structured 50-video curriculum combines Blender fundamentals with practical projects covering materials, packaging, logos, mockups, posters, animation, procedural techniques, and advanced 3D artwork.

View the course on Coloso

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Coloso – The 50-Chapter Guide to Blender 3D for Graphic Designers

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