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Creating Assets & Architecture for Game Environments | The Gnomon Workshop

Creating Assets & Architecture for Game Environments | The Gnomon Workshop

Creating Assets & Architecture for Game Environments | The Gnomon Workshop

Discover how to build a game environment in Unreal Engine 5 using assets created in Maya and ZBrush. Senior Environment Artist Giovani Magana shares various techniques from his professional workflow, focusing on efficiently building assets and architecture for game environments using an essential modular approach.

This workshop is intended for intermediate-level artists with some prior knowledge of working with Maya, ZBrush, and Unreal Engine assumed. Giovani begins by sketching initial ideas in Photoshop before building a modular asset kit in Maya. He discusses his approach to creating tiles, trim sheets, tileable textures, and tileable meshes and then demonstrates how to create other assets, such as rocks and props, using ZBrush.

To conclude this workshop, Giovani builds the final house and environment in Unreal Engine 5. He also assembles a corner of the environment to demonstrate his full process for creating organic landscapes, providing tips for finishing up a full environment using Unreal Engine.

مقالات ذات صلة

The workshop focuses primarily on making the assets needed to build a game environment; Giovani’s Substance Designer and Unreal material graphs are shown in the workshop but are not detailed step by step.

مسودة تلقائية
Creating Assets & Architecture for Game Environments | The Gnomon Workshop 5

Duration: 250 Minutes
Format: HD 1920x1080

Preview (not included)

Reference & Sketching

Rough Blockout & Composition

Creating Assets & Architecture for Game Environments | The Gnomon Workshop
Creating Assets & Architecture for Game Environments | The Gnomon Workshop 6

Medium Blockout

Creating Assets & Architecture for Game Environments | The Gnomon Workshop
Creating Assets & Architecture for Game Environments | The Gnomon Workshop 7

ZBrush Sculpting: Stone Wall


Making a Tileable Mesh

Thermal Rock Trimsheet


Ornate Trimsheet

Texturing in Substance Painter


Massive Rock Texturing


House Construction

Landscape Building

Decals & VFX

SOFTWARE USED:
Maya, Unreal, ZBrush, Substance Painter

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Creating Assets & Architecture for Game Environments | The Gnomon Workshop

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Creating Assets & Architecture for Game Environments | The Gnomon Workshop

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The Gnomon Creating Assets & Architecture for Game Environments.part1.rar
The Gnomon Creating Assets & Architecture for Game Environments.part2.rar
The Gnomon Creating Assets & Architecture for Game Environments.part3.rar


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part1.rar
part2.rar
part3.rar


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