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Coloso – Houdini for the first time, photorealistic high-end VFX [Japanese Language]

Coloso - Houdini for the first time, photorealistic high-end VFX [Japanese Language]

Coloso – Houdini for the first time, photorealistic high-end VFX [Japanese Language]

➡️ Format: MP4.
➡️ Vídeo Resolution: 1080p – 1920×1080.
➡️ Áudio Quality: Stereo – 44.100kHz.
➡️ Áudio Language: Japanese.
⏱ Duration: 09 Hours and 25 min.
⚙️ Software: Houdini.
✏️ Author: FX Artist Hamaro.

➡️ Click here to access the website

➡️ Click here to access the Video Preview

➡️ POINTS OF THIS COURSE: ⬇️

مسودة تلقائية
Coloso - Houdini for the first time, photorealistic high-end VFX [Japanese Language] 6

⚠️ Persuasive How to create effects ⚠️

Effects cannot be persuasive simply by moving them procedural or by simulating them.In this course, we will focus on how to adjust the movement and sense of scale to produce persuasion, and explain how it really exists in front of the cameraWe will introduce the know-how to make it look as if it were a computer.

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⚠️ Catch your eye when you’re looking for a job Tips for making works ⚠️

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Coloso - Houdini for the first time, photorealistic high-end VFX [Japanese Language] 7

VFX studios are busy with people coming and going, so the hiring side will always see a lot of demo reels.

I will teach you how to create a work and construct a demo reel in order to win adoption among them.

⚠️ Use in the example Provide hip files ⚠️

Houdini is composed of files that record the process of processing the data, so you can trace the contents of the lecture in detail with the hip file that you distribute, and it is efficient.

It is possible to learn a lot.In addition, a video that can see the process of making an example is also distributed.I will tell you in an easy-to-understand way what approach to update the work.

➡️ COURSE CONTENTS: ⬇️

➖ 01. To get started ➖

✅ Self-introduction
✅ Introduction of examples
✅ What you can do with Houdini, the benefits of using Houdini

➖ 02. Basic Houdini operations ➖

✅ Basic operation, UI
✅ Handling cameras, Lights, and Renderers
✅ Application of LUT (ACES)

➖ 03. Understanding procedural workflows ➖

✅ What is a procedure?
✅ Frequently used nodes and their applications
✅ VOP-VEX

➖ 04. Houdini helps with mathematics and physics (Functions, vectors) ➖

✅ Change the distribution of the size of the stone with the power function
✅ Round objects with trigonometric functions
✅ Placing a tree on a cliff with a vector dot product

➖ 05. Houdini helps mathematics and physics (Calculus, Equal acceleration motion) ➖

✅ Find velocity and acceleration by differential
✅ Create a Simulation Solver with Integrals

➖ 06. Modeling Lightning with SOP ➖

✅ Generate branches with iterations
✅ Making Lightning Shapes with Noise
✅ Make a tree with variations with the same process

➖ 07. Make Lightning Animations with SOP ➖

✅ Describe line growth animation in VEX
✅ Export attributes as AOV

➖ 08. Create Clouds with VDB Volume ➖

✅ Create a base cloud polygon
✅ Convert Polygons to VDB Volumes
✅ Apply the interactive light received from lightning

➖ 09. Lighting, Rendering, Composite ➖

✅ Shading the tree
✅ Rendering settings for each element
✅ Using composite materials to express glare

➖ 10. Make Sparks with POP Simulation ➖

✅ Basics of POP Solver
✅ Create a trajectory line from the cache of particles
✅ Bake the Camera motion blur

➖ 11. Make Fire with Pyro simulation ➖

✅ How to use the Shelf Tool
✅ The basics of the Pyro Solver
✅ Adjust the parameters to reproduce the movement of the fire

➖ 12. Shading the fire ➖

✅ The Basics of the Pyro Shader
✅ Adjust the Ramp parameters to get the details of the fire

➖ 13. Lighting, Rendering, Composite ➖

✅ Shading the ground and trees
✅ Rendering settings for each element
✅ Composite with awareness of color contrast

➖ 14. Make water with FLIP simulation ➖

✅ Basics of FLIP Solver
✅ Setting the Collision Geometry
✅ Important settings in water simulation

➖ 15. Make bubbles with White Water simulation ➖

✅ The Basics of the White Water Solver
✅ Create and simulate shapes with source
✅ Shading bubbles

➖ 16. Procedural Modeling of rocks ➖

✅ Generating rock shapes from Voronoi splits
✅ Treatment of rocks that do not overlap
✅ Create a shader by projecting a texture from three directions

➖ 17. Lighting, Rendering, Composite ➖

✅ Making a leaky sun with lighting
✅ Rendering settings for each element
✅ Expressing the atmosphere of the forest with composite materials

➖ 18. Destroy bricks with RBD simulation ➖

✅ Basics of RBD Simulation
✅ Create a Constraint
✅ i’m going to give you a first velocity, and i’m going to give you a destruction simulation.

➖ 19. Creating Dust with Pyro simulation ➖

✅ Create Pyro Source from RBD simulation
✅ How to make details with dust

➖ 20. Lighting, Rendering, Composite ➖

✅ Shading Bricks
✅ Rendering settings for each element
✅ Bring out the power of destruction with composite

➖ 21. At the end ➖

✅ What I was conscious of when I made the Demo Reel
✅ What is required in VFX production

⚠️ NOTES: ⚠️

✅ Project Files included.

✅ Japanese subtitles included.

✅ English subtitles translated, converted and included.

If you want to use subtitle in your country language, use online subtitle translator and convert to your country language.

The video contains a watermark, I spoke to the cgpeers moderator and he authorized me to publish it.

Good studies, don’t forget propagate to increase download speed.


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Coloso – Houdini for the first time, photorealistic high-end VFX [Japanese Language]

Coloso – Houdini for the first time, photorealistic high-end VFX [Japanese Language]

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