Wingfox – Stylized 2D Toon Shader in Blender with Pierre Schiller
The course will focus on learning the principles to create a stylized 2D look with 3D models and materials to be displayed in Blender’s EEVEE real-time viewport referencing the Guilty Gear workflows to develop a character.
Using the techniques in this training course, you’ll be able to examine and develop your own custom 2d shaders to stylize the “Anime look” for your 3d animations. Whether is a Yugioh Style shader or Mushoku Tensei character, you can animate and stylize your characters inside Blender.